SS 파이널 카드 - SS paineol kadeu

Founded in 1900, S.S. Lazio is among the most successful football clubs in Italy, with a UEFA Cup Winners’ Cup title, a UEFA Super Cup Title, two Serie A titles, 7 Coppa Italia titles, and 5 Supercoppa Italiana titles.

▪ Items last until the next event begins. Even if they are in your Present Box, they will still expire and cannot be carried over to the next event.

Gummy

1 Gummy recovers one LPSmoothie

1 Smoothie recovers full LPSandwich

1 Sandwich recovers full APOther Items

Live CyalumeEffect: Makes the rate of event live appearances to be 100% in a D.L.F.S course. Does not affect the ratio of certain lives appearing.


How to obtain: Purchasing Diamond packs, given as Login Bonuses during the event.

CARDSEvent Rewards: Points


Event Gacha: Tiger of the Fifth Earth Star

Red Team Tour MissionsTOUR MISSIONSNote:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a

give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.Day 1: Clear 5 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Sora Harukawa in your unit and a score of 15,000+
Day 2: Clear 10 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Keito Hasumi in your unit and a score of 30,000+
Day 3: Clear 15 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with Mitsuru Tenma in your unit and a score of 45,000+
Day 4: Clear 20 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with a score with '1' as the last digit.
Day 5: Clear 25 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with an even-numbered score
Day 6: Clear 30 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with Subaru Akehoshi in your unit and a score of 70,000+
Day 7: Clear 35 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with no 5☆ cards and a score of 100,000+
Day 8: Clear 40 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with Natsume Sakasaki in your unit and a score of 100,000+
Day 9: Clear 45 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with Kuro Kiryu in your unit and a score of 100,000+
Day 10: Clear 50 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with a score with '0' as the last digit
Day 11: Clear 60 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Hiiro Amagi in your unit and a score of 120,000+
Day 12: Clear 70 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Chiaki Morisawa in your unit and a score of 120,000+
Day 13: Clear 80 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with Hokuto Hidaka in your unit and a score of 120,000+
Day 14: Clear 90 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with no 4-5☆ cards and a score of 100,000+
Day 15: Clear 100 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with everyone in Switch in your unit and a score of 150,000+
Day 16: Clear 115 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with everyone in AKATSUKI in your unit and a score of 150,000+
Day 17: Clear 130 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in Ra*bits in your unit and a score of 150,000+
Day 18: Clear 145 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in ALKALOID in your unit and a score of 150,000+
Day 19: Clear 160 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in RYUSEITAI in your unit and a score of 150,000+
Day 20: Clear 175 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in Trickstar in your unit and a score of 150,000+
Day 21: Clear 190 lives
☆ Clear the challenge live with a score of 55,000+
☆ Clear the challenge live with everyone in fine in your unit and a score of 200,000+
White Team Tour MissionsTOUR MISSIONSNote:
Lives are cumulative, so lives already completed will count toward your total lives requirement. If you complete 5 lives on day 1 and day 2 asks you to clear 10 lives, the game will count 5/10 of your mission lives as already done.
Missions marked with a ☆ are additional missions. Players can still proceed along the tour map without completing them. Missions with a
give 3 Diamonds when clearing. Check the last three bullet points of "Tour Missions" under the "How to Play" tab for more explanation.Day 1: Clear 5 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Madara Mikejima in your unit and a score of 15,000+
Day 2: Clear 10 lives
☆ Clear the challenge live with a score of 5,000+
☆ Clear the challenge live with Arashi Narukami in your unit and a score of 30,000+
Day 3: Clear 15 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with Adonis Otogari in your unit and a score of 45,000+
Day 4: Clear 20 lives
☆ Clear the challenge live with a score of 10,000+
☆ Clear the challenge live with a score with '1' as the last digit.
Day 5: Clear 25 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with an even-numbered score
Day 6: Clear 30 lives
☆ Clear the challenge live with a score of 15,000+
☆ Clear the challenge live with Shu Itsuki in your unit and a score of 70,000+
Day 7: Clear 35 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with no 5☆ cards and a score of 100,000+
Day 8: Clear 40 lives
☆ Clear the challenge live with a score of 20,000+
☆ Clear the challenge live with Madara Mikejima in your unit and a score of 100,000+
Day 9: Clear 45 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with Ritsu Sakuma in your unit and a score of 120,000+
Day 10: Clear 50 lives
☆ Clear the challenge live with a score of 25,000+
☆ Clear the challenge live with a score with '0' as the last digit
Day 11: Clear 60 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Niki Shiina in your unit and a score of 120,000+
Day 12: Clear 70 lives
☆ Clear the challenge live with a score of 30,000+
☆ Clear the challenge live with Yuta Aoi in your unit and a score of 120,000+
Day 13: Clear 80 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with Mika Kagehira in your unit and a score of 120,000+
Day 14: Clear 90 lives
☆ Clear the challenge live with a score of 35,000+
☆ Clear the challenge live with no 4-5☆ cards and a score of 100,000+
Day 15: Clear 100 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with everyone in Double Face in your unit and a score of 150,000+
Day 16: Clear 115 lives
☆ Clear the challenge live with a score of 40,000+
☆ Clear the challenge live with everyone in Knights in your unit and a score of 150,000+
Day 17: Clear 130 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in UNDEAD in your unit and a score of 150,000+
Day 18: Clear 145 lives
☆ Clear the challenge live with a score of 45,000+
☆ Clear the challenge live with everyone in Crazy:B in your unit and a score of 150,000+
Day 19: Clear 160 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in 2wink in your unit and a score of 150,000+
Day 20: Clear 175 lives
☆ Clear the challenge live with a score of 50,000+
☆ Clear the challenge live with everyone in Valkyrie in your unit and a score of 150,000+
Day 21: Clear 190 lives
☆ Clear the challenge live with a score of 55,000+
☆ CClear the challenge live with everyone in Eden in your unit and a score of 200,000+

DLFS COURSESComplete 1 Mission:

x 1Complete all 3 Missions:
x 2Complete all 3 Minitalk Events (Normal):
x 3Complete all 3 Minitalk Events (Special):
x 3
Missions
  • Collect 100 Dance Notes
  • Collect 50 Notes of each Color
  • Collect 100 Performance Notes

Minitalks

  • Normal: 過去を捜して
  • Special: 『鳩ぼっぽ軍団』
Missions
  • Collect 100 Performance Notes
  • Collect 50 Notes of each Color
  • Collect 100 Vocal Notes

Minitalks

  • Normal: …蜜柑食べる?
  • Special: …メアリと遊ぶ?
Unavailable until 1/4 (15:00 JST)
Missions
  • Collect 100 Vocal Notes
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever Twice

Minitalks

  • Normal: プリン事件
  • Special: あなたと鳩と
Missions
  • Collect 50 Dance Notes within the first 10 turns
  • Collect 20 Notes of each Color within the first 10 turns
  • Trigger Fever Twice

Minitalks

  • Normal: 年賀状をつくるね!
  • Special: 来たねっ中部地域!

Red Team ChallengersLIVE CHALLENGERSNormal Lives

紅組通常ライブ
  • Challenge Dialogue: "またこの舞台がやって来たね"
  • Live Incomplete Dialogue: "みんなやる気は充分だよね!"
  • Live Complete Dialogue: "大勝負だけど楽しんでいこう"

紅組通常ライブ
  • Challenge Dialogue: "じゅんびはいいですか?"
  • Live Incomplete Dialogue: "こ、こんなに熱気を感じるんだ…"
  • Live Complete Dialogue: "今年は応援される側ッスね!"

紅組通常ライブ
  • Challenge Dialogue: "こんな大舞台初めてだね"
  • Live Incomplete Dialogue: "未だかつてない視線ですねぇ…"
  • Live Complete Dialogue: "緊張しても笑顔は忘れずに"

紅組通常ライブ
  • Challenge Dialogue: "ちょっと緊張してきました…!"
  • Live Incomplete Dialogue: "見てもらえるチャンスだぜ!"
  • Live Complete Dialogue: "ミスより笑顔を大事にな!"

紅組通常ライブ
  • Challenge Dialogue: "最高の演技を披露しようぜ"
  • Live Incomplete Dialogue: "衣装も気合も抜かりない"
  • Live Complete Dialogue: "俺たちの度胸を見せてやろう"

紅組通常ライブ
  • Challenge Dialogue: "こんなに人がいっぱいな〜♪"
  • Live Incomplete Dialogue: "みんなが注目してくれてますね"
  • Live Complete Dialogue: "笑顔でいっぱいの景色にしたいネ"
Rare Lives

紅組特大ライブ
  • Challenge Dialogue: "一番肢しい舞台で輝こう!"
  • Live Incomplete Dialogue: "この熱狂、手に汗握るな!"
  • Live Complete Dialogue: "当然俺たちが一番キラキラするよ!"

紅組特大ライブ
  • Challenge Dialogue: "みんなを笑顔にする舞台だ!"
  • Live Incomplete Dialogue: "心を近くで感じるッス!"
  • Live Complete Dialogue: "アピールし放題でござるな!"

紅組特大ライブ
  • Challenge Dialogue: "今できる精一杯で伝えよう!"
  • Live Incomplete Dialogue: "まずは俺たちが楽しみましょう"
  • Live Complete Dialogue: "緊張と興奮でドキドキするよォ"

紅組特大ライブ
  • Challenge Dialogue: "大注目の大舞台、全力で楽しもう!"
  • Live Incomplete Dialogue: "視線が合うたび嬉しくなります!"
  • Live Complete Dialogue: "ほらほら、いま手ぇ振った~☆"

紅組特大ライブ
  • Challenge Dialogue: "この舞台、俺たちのものにしよう!"
  • Live Incomplete Dialogue: "熱気に滾ってくるな…!"
  • Live Complete Dialogue: "はは、こんなにも楽しい…♪"

紅組特大ライブ
  • Challenge Dialogue: "ボクらの魔法は解けなイ…!"
  • Live Incomplete Dialogue: "みんな幸せで笑顔にします!"
  • Live Complete Dialogue: "会場の外にまで伝えましょう!"
Emergency Lives

紅組緊急ライブ
  • Challenge Dialogue: "紅組の情熱披露しましょう☆"
  • Live Incomplete Dialogue: "熱い心を燃やす舞台ですね…♪"
  • Live Complete Dialogue: "火傷するほど燃えますよ…♪"
Unit Lives

fineユニットライブ
  • Challenge Dialogue: "君の胸に残る最高の舞台を!"
  • Live Incomplete Dialogue: "見逃せなくなるボクらを届けるよ"
  • Live Complete Dialogue: "聴いてくれてありがとう!"
White Team ChallengersLIVE CHALLENGERSNormal Lives

白組通常ライブ
  • Challenge Dialogue: "最初の掴みが大事やな…!"
  • Live Incomplete Dialogue: "よそ見をしてる暇などないよ"
  • Live Complete Dialogue: "展覧会やと思っていかな!"

白組通常ライブ
  • Challenge Dialogue: "これは注目のチャンスだね"
  • Live Incomplete Dialogue: "アピールし放題ってことだね!"
  • Live Complete Dialogue: "しっかり記憶に残してもらおう"

白組通常ライブ
  • Challenge Dialogue: "人と光の年末鍋パーティっすね!"
  • Live Incomplete Dialogue: "絶好の機会は逃さへんで"
  • Live Complete Dialogue: "最高の舞台をものにしましょう"

白組通常ライブ
  • Challenge Dialogue: "ここで大暴れしてやんよ"
  • Live Incomplete Dialogue: "みんなの期待に応えたいな"
  • Live Complete Dialogue: "視線を総取りしなきゃね♪"

白組通常ライブ
  • Challenge Dialogue: "今か今かと鼓動が伝わるね"
  • Live Incomplete Dialogue: "こんな高揚感滅多にないわァ"
  • Live Complete Dialogue: "色んな音が集まるオーケストラだ!"

白組通常ライブ
  • Challenge Dialogue: "さあさあ準備は整ってるかあ?"
  • Live Incomplete Dialogue: "こんな所まで来てしもたんか"
  • Live Complete Dialogue: "いましか味わえない経験だ"
Rare Lives

白組特大ライブ
  • Challenge Dialogue: "唯一無二の芸術を披露しよう!"
  • Live Incomplete Dialogue: "おれらの世界をみんなに…!"
  • Live Complete Dialogue: "理想と夢と願いがここにある!"

白組特大ライブ
  • Challenge Dialogue: "会場と一体になってみせるよ☆"
  • Live Incomplete Dialogue: "さぁ、手拍子をちょうだい!"
  • Live Complete Dialogue: "そう! みんないい笑顔!"

白組特大ライブ
  • Challenge Dialogue: "一発どでかく弾けようぜェ!"
  • Live Incomplete Dialogue: "視線を釘付けにしましょうか♪"
  • Live Complete Dialogue: "体力の続く限り騒ぐんや…!"

白組特大ライブ
  • Challenge Dialogue: "我輩たちの歌で染め上げよう"
  • Live Incomplete Dialogue: "We are~UNDEAD!"
  • Live Complete Dialogue: "もっと声を出せるだろっ!"

白組特大ライブ
  • Challenge Dialogue: "さぁ、お姫さま! 愛を奏でましょう"
  • Live Incomplete Dialogue: "こっちまで声が届いてるよぉ!"
  • Live Complete Dialogue: "ほら、視線を送るから♪"

白組特大ライブ
  • Challenge Dialogue: "この場の視線を攫っていこうかあ"
  • Live Incomplete Dialogue: "わしらが心を狙い撃ち…や!"
  • Live Complete Dialogue: "最高の笑顔、いただいたなあ♪"
Emergency Lives

白組緊急ライブ
  • Challenge Dialogue: "白組の華麗さとくとご覧あれ!"
  • Live Incomplete Dialogue: "揺さぶる歌で魅せますよぉ!"
  • Live Complete Dialogue: "引き込む実力がありますから!"
Unit Lives

Edenユニットライブ
  • Challenge Dialogue: "…魂が熱くなるような歌声を!"
  • Live Incomplete Dialogue: "そばで愛を囁こうね…♪"
  • Live Complete Dialogue: "見つめてくれてありがとう!"

POINTS REWARDSCards

Available at:

  • 1,100,000 points
  • 2,950,000 points
  • 4,450,000 points
  • 6,100,000 points
  • 8,000,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,250,000 points
  • 2,200,000 points
  • 5,000,000 points
  • 6,600,000 points
  • 8,500,000 points
  • ★ Possible Tour mission reward during the event.

Available at:

  • 1,500,000 points
  • 2,450,000 points
  • 3,600,000 points
  • 7,100,000 points
  • 9,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.

Available at:

  • 1,700,000 points
  • 2,700,000 points
  • 3,900,000 points
  • 5,800,000 points
  • 9,500,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Emergency challenger during the event.

Available at:

  • 300,000 points
  • 950,000 points
  • 1,600,000 points
  • 2,150,000 points
  • 3,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.

Available at:

  • 380,000 points
  • 750,000 points
  • 1,300,000 points
  • 2,600,000 points
  • 3,550,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.

Available at:

  • 340,000 points
  • 650,000 points
  • 1,750,000 points
  • 2,400,000 points
  • 3,300,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.

Available at:

  • 420,000 points
  • 850,000 points
  • 1,450,000 points
  • 2,000,000 points
  • 4,000,000 points
  • ★ Possible Tour mission reward and possible drop from card's corresponding Normal and Rare challengers during the event.
EVENT POINT RANKING REWARDSRankReward1 - 100Event Point Rank Title,
Crown Medal ×2,
Rainbow Piece ×5101 - 1,000Event Point Rank Title,
Crown Medal ×1,
Rainbow Piece ×41,001 - 5,000Event Point Rank Title,
Crown Medal ×1,
Rainbow Piece ×35,001 - 10,000Event Point Rank Title,
Crown Medal ×1,
Rainbow Piece ×210,001 - 50,000Event Point Rank Title,
Crown Medal ×1,
Rainbow Piece ×150,001~Event Point Rank Title,
Crown Medal ×1,
Large Growth Ticket ×3FIRST COURSE HIGH SCORE RANKING REWARDSRankReward1 - 3Event Score Rank Title,
Crown Medal ×1,
Diamond ×1004 - 10Event Score Rank Title,
Crown Medal ×1,
Diamond ×5011 - 100Event Score Rank Title,
Crown Medal ×1,
Diamond ×40101 - 1,000Event Score Rank Title,
Crown Medal ×1,
Diamond ×301,001 - 5,000Event Score Rank Title,
Crown Medal ×1,
Diamond ×205,001 - 10,000Event Score Rank Title,
Crown Medal ×1,
Diamond ×1010,001 - 50,000Event Score Rank Title,
Crown Medal ×1,
Diamond ×550,001~Event Score Rank Title,
Crown Medal ×1,
Diamond ×1Note: The "First Course High Score Ranking" is counted separately for Red Team and White Team.

  • Introduction

  • How to Play

  • Cards

  • Tour Missions

  • Event Songs

  • Minitalks

  • Rewards

SS Arc/Final Stage SSEvent Story: SS FinalsStart: 12/31/2021 (15:00 JST)

Details: Basic | Music

End (Music): 1/8/2022 (22:00 JST)
End (Basic): 1/9/2022 (22:00 JST)

"As they near the SS performance, Red Team's fine and White Team's Eden attend a special program as the leaders of their teams. With everyone's respective motives, and a plan secretly in the works, anticipation rises as New Year's Eve approaches…"


WIP

CARDSEvent Rewards: Points


Event Gacha: Tiger of the Fifth Earth Star

Red Team Tour MissionsTOUR MISSIONSNote:
Check the "How to Play" tab for details about how to play Tour events.Mission Help

Do you need to clear every mission?
No, but to unlock some days, you need to have cleared a certain amount of missions. Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for.

Some missions have a ♢ next to them in the guide?
Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" under the "How to Play" tab for more explanation.

Original members?

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.

Performer?

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in a slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members, therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.

Score needs to end in a specific number?
The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.

Fever gauge?

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 1:

☆ Set Natsume Sakasaki as the performer in any song in the Day 1 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 1 setlist using members featured in the original song.
☆ Get a cumulative score of 50,000+ playing songs in the Day 1 setlist. ♢

Day 2:

☆ Set Souma Kanzaki as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 2 setlist using members featured in the original song.
☆ Get a cumulative score of 60,000+ playing songs in the Day 2 setlist. ♢

Day 3:

☆ Set Tomoya Mashiro as the performer in any song in the Day 3 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 3 setlist using members featured in the original song.
☆ Get a cumulative score of 70,000+ playing songs in the Day 3 setlist. ♢

Day 4:

☆ Set Tatsumi Kazehaya as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Set Aira Shiratori as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 4 setlist using members featured in the original song.

Day 5:

☆ Set Kanata Shinkai as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Set Shinobu Sengoku as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 5 setlist using members featured in the original song.

Day 6:

☆ Set Hokuto Hidaka as the performer in any song in the Day 6 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 6 setlist using members featured in the original song.
☆ Get a cumulative score of 150,000+ playing songs in the Day 6 setlist. ♢

Day 7:

☆ Set Wataru Hibiki as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 7 setlist using members featured in the original song.
☆ Get a cumulative score of 200,000+ playing songs in the Day 7 setlist. ♢

Day 8:

☆ Set Sora Harukawa as the performer in any song in the Day 8 setlist and succeed in Ensemble Time.
☆ Get a cumulative total of 500+ Perfects playing songs in the Day 8 setlist. ♢
☆ Get a cumulative score of 250,000+ playing songs in the Day 8 setlist. ♢

Day 9:

☆ Set Keito Hasumi as the performer in any song in the Day 9 setlist and succeed in Ensemble Time.
☆ Get a full combo on 2+ songs in the Day 9 setlist. ♢
☆ Get a cumulative score of 300,000+ playing songs in the Day 9 setlist. ♢

Day 10:

☆ Set Mitsuru Tenma as the performer in any song in the Day 10 setlist and succeed in Ensemble Time.
☆ Set Hajime Shino as the performer in any song in the Day 10 setlist and succeed in Ensemble Time.
☆ Get a cumulative score of 350,000+ playing songs in the Day 10 setlist. ♢

Day 11:

☆ Set Hiiro Amagi as the performer in any song in the Day 11 setlist and succeed in Ensemble Time.
☆ Get a full combo on 2+ songs in the Day 11 setlist. ♢
☆ Get a cumulative score of 400,000+ between all four songs in the Day 11 setlist. ♢

Day 12:

☆ Set Tetora Nagumo as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Set Midori Takamine as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 450,000+ playing songs in the Day 12 setlist. ♢

Day 13:

☆ Set Mao Isara as the performer in any song in the Day 13 setlist and succeed in Ensemble Time. ♢
☆ Set Makoto Yuuki as the performer in any song in the Day 13 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 500,000+ playing songs in the Day 13 setlist. ♢

Day 14:

☆ Set Tori Himemiya as the performer in any song in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Set Yuzuru Fushimi as the performer in any song in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 550,000+ playing songs in the Day 14 setlist. ♢

Day 15:

☆ Set Tsumugi Aoba as the performer in any song in the Day 15 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 15 setlist. ♢
☆ Play the 4th song in the Day 15 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 16:

☆ Set Kuro Kiryu as the performer in any song in the Day 16 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '0' as the last digit in any song in the Day 16 setlist.
☆ Play the 4th song in the Day 16 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 17:

☆ Set Nazuna Nito as the performer in any song in the Day 17 setlist and succeed in Ensemble Time. ♢
☆ Set Hajime Shino as the performer in any song in the Day 17 setlist and succeed in Ensemble Time. ♢
☆ Play the 4th song in the Day 17 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 18:

☆ Set Mayoi Ayase as the performer in any song in the Day 18 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 18 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 19:

☆ Set Chiaki Morisawa as the performer in any song in the Day 19 setlist and succeed in Ensemble Time. ♢
☆ Get a perfect combo on any song in the Day 19 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 20:

☆ Set Subaru Akehoshi as the performer in any song in the Day 20 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '1' as the last digit in any song in the Day 20 setlist.
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 21:

☆ Set Eichi Tenshouin as the performer in any songs in the Day 21 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 20,000,000+ playing songs in the Day 21 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

White Team Tour MissionsTOUR MISSIONSNote:
Check the "How to Play" tab for details about how to play Tour events.Mission Help

Do you need to clear every mission?
No, but to unlock some days, you need to have cleared a certain amount of missions. Day 10 requires 10 missions, Day 20 (4☆ card) requires 30 missions, and Day 29 (1 before 5☆ card) requires 77 missions. Therefore, if you want to get the 5☆ from the tour map, you can only skip 7 missions out of the first 84. You can go back and complete missions on older days by replaying the day, and you can quit when you've completed the mission you were aiming for.

Some missions have a ♢ next to them in the guide?
Missions marked with a ♢ are missions that can be cleared through an accumulation of the mission's target in multiple playthroughs of the setlist, check the last bullet point of "Tour Missions" under the "How to Play" tab for more explanation.

Original members?

  • Your unit members must be arranged in the same order as the original members of the song (see top-right corner for the order of the unit).
  • Click the magnifying glass next to the original unit members to auto-sort your deck for members of the original unit.
  • All members of your unit must have the "center" or "stage" banner on their icon to satisfy the mission's requirements.

Performer?

  • To set performer, go to the performer (パフォーマー) tab in the unit formation, and put the yellow tick under the mission character's icon.
  • The character in a slot that does not have an original member slot in the song cannot be set as the performer. (eg. for 'Emerald Planet', there are only 3 members, therefore you have to put the mission character in the 3 slots in the middle to set it as the performer)
  • Ensemble Time is the session in the middle of the song where a circular yellow gauge is shown at the top of the screen. When you hit notes, you fill up the gauge and the rainbow note will appear.
  • To succeed in Ensemble Time, you need to fill up the Ensemble Time gauge and Not miss the rainbow note.

Score needs to end in a specific number?
The following is the method the editor used for an 'end in a 5' mission. Can be used for any mission that requires score adjustment.

  • Play the songs in easy mode and on low speed (the editor used speed 5-6).
  • Find out the amount of notes in the song by checking the full combo number in the bonus table (ボーナス確認) above the difficulty settings.
  • When you are playing the song, it is best to combo until the last 10 notes as it is easier to keep track of the how many notes you have left. But it is not absolute, it is fine as long as you Voltage bar is full before reaching the last 10 notes.
  • When you reach the last 10 notes of the song, hit the notes until you see a '5' as the last digit of your score, and then purposely miss the rest of the notes.
  • It is useful to set characters with the support skill 'decrease Voltage down amount' (VOLTAGEの下降量ダウン) in the support slots. The higher the support skill level, the more notes you can miss in the end increasing your chance to clear the mission while still clearing the song.

Fever gauge?

  • Fever gauge is filled up when you clear a song in the set list.
  • The amount the fever gauge will fill up depends on the score and combo.
Day 1:

☆ Set Madara Mikejima as the performer in any song in the Day 1 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 1 setlist using members featured in the original song.
☆ Get a cumulative score of 50,000+ playing songs in the Day 1 setlist. ♢

Day 2:

☆ Set Leo Tsukinaga as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Set Arashi Narukami as the performer in any song in the Day 2 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 2 setlist using members featured in the original song.

Day 3:

☆ Set Kaoru Hakaze as the performer in any song in the Day 3 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 3 setlist using members featured in the original song.
☆ Get a cumulative score of 70,000+ playing songs in the Day 3 setlist. ♢

Day 4:

☆ Set Rinne Amagi as the performer in any song in the Day 4 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 4 setlist using members featured in the original song.
☆ Get a cumulative score of 80,000+ playing songs in the Day 4 setlist. ♢

Day 5:

☆ Set Hinata Aoi as the performer in any song in the Day 5 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 5 setlist using members featured in the original song.
☆ Get a cumulative score of 100,000+ playing songs in the Day 5 setlist. ♢

Day 6:

☆ Set Mika Kagehira as the performer in any song in the Day 6 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 6 setlist using members featured in the original song.
☆ Get a cumulative score of 150,000+ playing songs in the Day 6 setlist. ♢

Day 7:

☆ Set Ibara Saegusa as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Set Jun Sazanami as the performer in any song in the Day 7 setlist and succeed in Ensemble Time.
☆ Play the 4th song in the Day 7 setlist using members featured in the original song.

Day 8:

☆ Set Kohaku Oukawa as the performer in any song in the Day 8 setlist and succeed in Ensemble Time.
☆ Get a cumulative total of 500+ Perfects playing songs in the Day 8 setlist. ♢
☆ Get a cumulative score of 250,000+ playing songs in the Day 8 setlist. ♢

Day 9:

☆ Set Izumi Sena as the performer in any song in the Day 9 setlist and succeed in Ensemble Time.
☆ Set Ritsu Sakuma as the performer in any song in the Day 9 setlist and succeed in Ensemble Time.
☆ Get a cumulative score of 300,000+ playing songs in the Day 9 setlist. ♢

Day 10:

☆ Set Koga Oogami as the performer in any song in the Day 10 setlist and succeed in Ensemble Time.
☆ Get a score with '0' as the last digit in any song in the Day 10 setlist.
☆ Get a cumulative score of 350,000+ playing songs in the Day 10 setlist. ♢

Day 11:

☆ Set Niki Shiina as the performer in any song in the Day 11 setlist and succeed in Ensemble Time.
☆ Set Kohaku Oukawa as the performer in any song in the Day 11 setlist and succeed in Ensemble Time.
☆ Get a cumulative score of 400,000+ between all four songs in the Day 11 setlist. ♢

Day 12:

☆ Set Yuta Aoi as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 2+ songs in the Day 12 setlist. ♢
☆ Get a cumulative score of 450,000+ playing songs in the Day 12 setlist. ♢

Day 13:

☆ Set Shu Itsuki as the performer in any song in the Day 12 setlist and succeed in Ensemble Time. ♢
☆ Get a perfect combo on any song in the Day 13 setlist. ♢
☆ Get a cumulative score of 500,000+ playing songs in the Day 13 setlist. ♢

Day 14:

☆ Set Hiyori Tomoe as the performer in any song in the Day 14 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative total of 800+ Perfects playing songs in the Day 14 setlist. ♢
☆ Get a cumulative score of 550,000+ playing songs in the Day 14 setlist. ♢

Day 15:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 15 setlist.
☆ Get a full combo on 3+ songs in the Day 15 setlist. ♢
☆ Play the 4th song in the Day 15 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 16:

☆ Set Tsukasa Suou as the performer in any song in the Day 16 setlist and succeed in Ensemble Time. ♢
☆ Get a score with '7' as the last digit in any song in the Day 16 setlist.
☆ Play the 4th song in the Day 16 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 17:

☆ Set Rei Sakuma as the performer in any song in the Day 17 setlist and succeed in Ensemble Time. ♢
☆ Set Adonis Otogari as the performer in any song in the Day 17 setlist and succeed in Ensemble Time. ♢
☆ Play the 4th song in the Day 17 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 18:

☆ Set HiMERU as the performer in any song in the Day 18 setlist and succeed in Ensemble Time. ♢
☆ Get a full combo on 3+ songs in the Day 18 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 19:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 19 setlist.
☆ Get a perfect combo on any song in the Day 19 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 20:

☆ Set a card with the same attribute (color) as the song as your center for any song in the Day 19 setlist.
☆ Get a score with '2' as the last digit in any song in the Day 20 setlist.
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Day 21:

☆ Set Nagisa Ran as the performer in any songs in the Day 21 setlist and succeed in Ensemble Time. ♢
☆ Get a cumulative score of 20,000,000+ playing songs in the Day 21 setlist. ♢
☆ Play the 4th song in the Day 18 setlist using members featured in the original song and get a score of 600,000+. ♢

Red Team Event SongEVENT SONG

Feathers of Ark

Sung by: fine

Produced by: Youhei Matsui (Lyrics), Katsuhiko Sugiyama (Composition), Katsuhiko Sugiyama & Manabu Yachi & Tsuyoshi Ishihara (Arrangement)

SONG REWARDS

  • Easy

  • Normal

  • Hard

  • Expert

Song Difficulty: 7High ScoreRankConditionReward

Above 60,000
x 25
Above 200,000
x 2
Above 360,000
x 1
Above 600,000
x 1
Above 1,800,000
x 3Best ComboRankConditionReward
Above 42
x 2
Above 85
x 2
Above 128
x 6
Full Combo
x 1
Perfect Combo
x 3

Song Difficulty: 14High ScoreRankConditionReward

Above 60,000
x 30
Above 200,000
x 2
Above 360,000
x 1
Above 600,000
x 2
Above 1,800,000
x 3Best ComboRankConditionReward
Above 71
x 2
Above 143
x 2
Above 215
x 6
Full Combo
x 2
Perfect Combo
x 3

Song Difficulty: 22High ScoreRankConditionReward

Above 66,000
x 40
Above 220,000
x 2
Above 396,000
x 1
Above 660,000
x 3
Above 1,960,000
x 3Best ComboRankConditionReward
Above 110
x 5
Above 220
x 2
Above 330
x 1
Full Combo
x 2
Perfect Combo
x 3

Song Difficulty: 27High ScoreRankConditionReward

Above 72,000
x 40
Above 240,000
x 2
Above 432,000
x 1
Above 720,000
x 4
Above 2,160,000
x 3Best ComboRankConditionReward
Above 190
x 5
Above 380
x 2
Above 570
x 2
All 657
x 2
Perfect Combo
x 3

Times ClearedRankConditionReward
1 time
x 5
10 times
x 5
20 times
x 1
50 times
x 1
100 times
x 5Counted for the song itself, not each difficulty.White Team Event SongEVENT SONG
Deep Eclipse

Sung by: Eden

Produced by: Saori Codama (Lyrics), sty - Digz, Inc. Group (Composition), Dirty Orange - Digz, Inc. Group (Arrangement)

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